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Amazon's Fire TV soundbar is back on sale for $100

Engadget - Wed, 01/31/2024 - 10:22

Amazon's Fire TV soundbar is back on sale for $100, bringing the price down from $120. That’s a savings of $20, or 17 percent, on the well-regarded audio device. This matches the Black Friday price from last year, so this is likely the cheapest you’ll see the soundbar until, well, the holidays.

The device can enhance your TV audio via dual speakers, with access to 3D surround sound. You also get DTS Virtual X and Dolby Audio support. It comes with a remote for adjusting the volume, but you can also plug it directly into a Fire TV and use that remote for everything. Plug and play experiences are always nice.

The soundbar also has Bluetooth, so you can connect it to your phone or tablet to stream podcasts or whatever. The only thing missing, and this is odd for an Amazon gadget, is Alexa. You won’t be able to use the dulcet tones of your speaking voice to make any volume adjustments with this soundbar.

There’s also the pigskin-encased elephant in the room. The Super Bowl is just 11 days away. If you’re looking to upgrade your home entertainment system before gorging on nachos with your buddies and playing Taylor Swift-inspired drinking games, this is a mighty fine option. Many rival products cost two to three times as much as this soundbar. 

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This article originally appeared on Engadget at https://www.engadget.com/amazons-fire-tv-soundbar-is-back-on-sale-for-100-162215851.html?src=rss
Categories: Technology

Persona 3 Reload is a surprising dose of 2000s nostalgia

Engadget - Wed, 01/31/2024 - 10:00

If you have a popular gaming franchise, now is the time to decide if you can repackage it, upgrade some textures, or completely reimagine the title for the 2020s. Atlus’ Persona games are one of those enduring series, and the company has already relaunched the last three entries across current-gen consoles, almost entirely unchanged from the original releases.

But with Persona 3 Reload, the company chose the most confusing (and influential) entry to remake. There are some big changes you may not even notice if you haven’t played the 2006 original recently, with new English language voice actors (all the Japanese VAs return from the original) and, interestingly, the most voiced scenes from any game in the Persona series.

Mostly, the only way you can tell this is a remade game are the anachronistic gadgets featured within. Flip-phones sure, wired headphones everywhere, standalone MP3 players, DVD players, internet cafes, desktop PCs as standard. Is 2006 retro now? If it is, I’ll throw up.

Atlus

Truly, it’s just a gorgeous version of itself. Reload isn’t a total remake like Final Fantasy 7 Remake, so environments are limited to the ones found in the original, including a world map to fast-travel between them all. There’s some Unreal Engine gloss, and while nothing is utterly stunning outside of battles, some parts, like the sun-dappled classroom, look better than anything in Persona 5’s real-world environments.

Reload has the graphical fidelity to do justice to Shigenori Soejima’s original character designs – no more almost chibi-styled character models. The difference between 2D art and 3D models is often imperceptible.

The graphical upgrade is the biggest change; the remaster takes advantage of technological advancements across the three generations of consoles that have launched since the original game debuted on the PlayStation 2. The original Persona 3 was criticized for repetitive environments and battles and while Reload doesn’t try to address the former, battles are improved.

Atlus

Visually, even compared to Persona 5 Royal, the characters are more detailed and more fluid, especially during their anime-styled attacks. The personas – the magical spirits you use to wield magic, defy fate and all things Atlus – look and move better, too.

The game has also gone through a Persona 5 filter of sorts, too. The menus and battle results screens are now dynamic and snappy, with an aqua-blue color scheme suiting the third game’s theme. So yes, Atlus did it again: It made menus cool. There are also new animated scenes, while some old scenes have been recomposed with the latest game engine.

Fights look better, too, and they also play better. It’s still a turn-based RPG, where enemies and allies take turns attacking each other. In Persona games, the battle dynamic hinges on striking an enemy’s weak spot, allowing for extra attacks and interrupting their turn. P3R has integrated some of the series’ quality-of-life improvements, including the ability to ‘pass’ your turn to another player (if you hit an enemy’s weak point), who can perhaps hit harder or topple one of the other enemies.

Also, more often than before, when your character achieves a critical hit or topples an enemy, you’ll get an anime-style close-up cut of the character’s face and a more dynamic Persona summoning flourish. I love it. Critical attacks have also been made more cinematic and these improvements help make what can be repetitive fights seem a little more entertaining. Finishing attacks (all-out attacks that feature the whole party) result in a slick victory screen like Persona 5.

Theurgy is the new battle dynamic introduced in Reload. It’s best to consider them like ultimate attacks (or limit breaks, perhaps): high-powered attacks that take time to build up before you can unleash them. Why call them Theurgy? The word means the “effect of a supernatural or divine agency in human affairs,” which is the Persona series’ jam.

While these attacks will charge through typical battle behaviors, each character has a particular characteristic that, if leaned on, will charge the gauge substantially faster. For one it might be landing a status effect on an enemy. For another, it might be buffing party characters. Regardless, it’s often worth doing these specific actions instead of what you planned to do, if only to tap into a powerful attack quicker. I was pleasantly surprised at how frequently I could unleash these special attacks. The protagonist is unique, so he gets a selection of different Thuergy attacks based on multiple Personas he unlocks through the game.

Atlus

Social links form the game's backbone and how your character spends time between supernatural fights. Unlike recent Persona games, improving your relationships with NPCs in Persona 3’s world doesn’t offer you many boons during your fights. However, enhancing your connection can also happen through new "Link Episodes" available to some party members and NPCs. Participating in these can lead to new Persona creations and even stat boosts. Oh, and a deeper story.

Most fights occur in Tartarus, a vertiginous tower split into different sections but typically offering more of the same, whatever level you’re on. This component of the Persona experience is equally familiar (you’ve likely played Hades or any roguelike in the last five years) and frustrating. It can get boring fast, especially if you’ve played the original game, which I’m sure many have. It’s also where the least effort’s been made to improve this game. It is repeated corridor mazes, with treasure, enemies and other distractions scattered around. Sometimes there are treasure monsters – high stakes, high reward enemies that will often run away unless you beat them quickly – and the Reaper, a high-powered enemy that will steamroll you until you’re wielding end-game weapons and a high enough level.

It’s a shame. With Persona 5, exploration and battle areas were themed around that chapter’s antagonist. There were puzzles to solve, parts of the level would change, and even resting spots were factored into the level design. Then there was Mementos, built around the randomly generated levels you’d expect from a Persona title. In this remade Persona 3, you’re running around the same very repetitive environments (with light cosmetic changes) spread across over 250 sets of stairs.

Atlus

That won’t put off Persona fans; they know what a Persona game is like. There are enough quality-of-life improvements to make this worth replaying if you’ve played the original over the last… two decades. I’m delighted that those improvements include a “network connection,” also plucked from Persona 5, which shows you what other players are up to each calendar day, helping inform how you spend your time/help with the tricky school tests.

I hoped for some new, more complex level design combined with turn-based RPG battles and friendship sim frivolity, but that would have resulted in an entirely new game. I’ll have to wait for Persona 6 – or possibly look elsewhere.

This article originally appeared on Engadget at https://www.engadget.com/persona-3-reload-review-2000s-nostalgia-160022715.html?src=rss
Categories: Technology

Persona 3 Reload is a surprising dose of 2000s nostalgia

Engadget - Wed, 01/31/2024 - 10:00

If you have a popular gaming franchise, now is the time to decide if you can repackage it, upgrade some textures, or completely reimagine the title for the 2020s. Atlus’ Persona games are one of those enduring series, and the company has already relaunched the last three entries across current-gen consoles, almost entirely unchanged from the original releases.

But with Persona 3 Reload, the company chose the most confusing (and influential) entry to remake. There are some big changes you may not even notice if you haven’t played the 2006 original recently, with new English language voice actors (all the Japanese VAs return from the original) and, interestingly, the most voiced scenes from any game in the Persona series.

Mostly, the only way you can tell this is a remade game are the anachronistic gadgets featured within. Flip-phones sure, wired headphones everywhere, standalone MP3 players, DVD players, internet cafes, desktop PCs as standard. Is 2006 retro now? If it is, I’ll throw up.

Atlus

Truly, it’s just a gorgeous version of itself. Reload isn’t a total remake like Final Fantasy 7 Remake, so environments are limited to the ones found in the original, including a world map to fast-travel between them all. There’s some Unreal Engine gloss, and while nothing is utterly stunning outside of battles, some parts, like the sun-dappled classroom, look better than anything in Persona 5’s real-world environments.

Reload has the graphical fidelity to do justice to Shigenori Soejima’s original character designs – no more almost chibi-styled character models. The difference between 2D art and 3D models is often imperceptible.

The graphical upgrade is the biggest change; the remaster takes advantage of technological advancements across the three generations of consoles that have launched since the original game debuted on the PlayStation 2. The original Persona 3 was criticized for repetitive environments and battles and while Reload doesn’t try to address the former, battles are improved.

Atlus

Visually, even compared to Persona 5 Royal, the characters are more detailed and more fluid, especially during their anime-styled attacks. The personas – the magical spirits you use to wield magic, defy fate and all things Atlus – look and move better, too.

The game has also gone through a Persona 5 filter of sorts, too. The menus and battle results screens are now dynamic and snappy, with an aqua-blue color scheme suiting the third game’s theme. So yes, Atlus did it again: It made menus cool. There are also new animated scenes, while some old scenes have been recomposed with the latest game engine.

Fights look better, too, and they also play better. It’s still a turn-based RPG, where enemies and allies take turns attacking each other. In Persona games, the battle dynamic hinges on striking an enemy’s weak spot, allowing for extra attacks and interrupting their turn. P3R has integrated some of the series’ quality-of-life improvements, including the ability to ‘pass’ your turn to another player (if you hit an enemy’s weak point), who can perhaps hit harder or topple one of the other enemies.

Also, more often than before, when your character achieves a critical hit or topples an enemy, you’ll get an anime-style close-up cut of the character’s face and a more dynamic Persona summoning flourish. I love it. Critical attacks have also been made more cinematic and these improvements help make what can be repetitive fights seem a little more entertaining. Finishing attacks (all-out attacks that feature the whole party) result in a slick victory screen like Persona 5.

Theurgy is the new battle dynamic introduced in Reload. It’s best to consider them like ultimate attacks (or limit breaks, perhaps): high-powered attacks that take time to build up before you can unleash them. Why call them Theurgy? The word means the “effect of a supernatural or divine agency in human affairs,” which is the Persona series’ jam.

While these attacks will charge through typical battle behaviors, each character has a particular characteristic that, if leaned on, will charge the gauge substantially faster. For one it might be landing a status effect on an enemy. For another, it might be buffing party characters. Regardless, it’s often worth doing these specific actions instead of what you planned to do, if only to tap into a powerful attack quicker. I was pleasantly surprised at how frequently I could unleash these special attacks. The protagonist is unique, so he gets a selection of different Thuergy attacks based on multiple Personas he unlocks through the game.

Atlus

Social links form the game's backbone and how your character spends time between supernatural fights. Unlike recent Persona games, improving your relationships with NPCs in Persona 3’s world doesn’t offer you many boons during your fights. However, enhancing your connection can also happen through new "Link Episodes" available to some party members and NPCs. Participating in these can lead to new Persona creations and even stat boosts. Oh, and a deeper story.

Most fights occur in Tartarus, a vertiginous tower split into different sections but typically offering more of the same, whatever level you’re on. This component of the Persona experience is equally familiar (you’ve likely played Hades or any roguelike in the last five years) and frustrating. It can get boring fast, especially if you’ve played the original game, which I’m sure many have. It’s also where the least effort’s been made to improve this game. It is repeated corridor mazes, with treasure, enemies and other distractions scattered around. Sometimes there are treasure monsters – high stakes, high reward enemies that will often run away unless you beat them quickly – and the Reaper, a high-powered enemy that will steamroll you until you’re wielding end-game weapons and a high enough level.

It’s a shame. With Persona 5, exploration and battle areas were themed around that chapter’s antagonist. There were puzzles to solve, parts of the level would change, and even resting spots were factored into the level design. Then there was Mementos, built around the randomly generated levels you’d expect from a Persona title. In this remade Persona 3, you’re running around the same very repetitive environments (with light cosmetic changes) spread across over 250 sets of stairs.

Atlus

That won’t put off Persona fans; they know what a Persona game is like. There are enough quality-of-life improvements to make this worth replaying if you’ve played the original over the last… two decades. I’m delighted that those improvements include a “network connection,” also plucked from Persona 5, which shows you what other players are up to each calendar day, helping inform how you spend your time/help with the tricky school tests.

I hoped for some new, more complex level design combined with turn-based RPG battles and friendship sim frivolity, but that would have resulted in an entirely new game. I’ll have to wait for Persona 6 – or possibly look elsewhere.

This article originally appeared on Engadget at https://www.engadget.com/persona-3-reload-review-2000s-nostalgia-160022715.html?src=rss
Categories: Technology

The European Space Agency will test 3D printing metal on the ISS

Engadget - Wed, 01/31/2024 - 09:44

The first metal 3D printer that will be used in space is on its way to the International Space Station. The Cygnus NG-20 supply mission, which is carrying the 180kg (397 lbs) printer, launched on Tuesday and is set to arrive at the ISS on Thursday.

Astronaut Andreas Mogensen will install the printer, which Airbus developed for the European Space Agency. The machine will then be controlled and monitored from Earth.

Polymer-based 3D printers have been employed on the ISS in the past, but metal 3D printing in orbit is said to pose a trickier challenge. The machine will use a form of stainless steel that’s often used for water treatment and medical implants because of how well it resists corrosion.

After the stainless steel wire is pushed into the printing area, the printer melts it with a laser said to be a million times more powerful than a typical laser pointer. The printer then adds the melted metal to the print.

The melting point of the metal is around 1,400°C and the printer will run inside a completely sealed box. Before the printer can operate, it needs to vent its oxygen into space and replace its atmosphere with nitrogen. Otherwise, the melted metal would oxidize when it became exposed to oxygen.

Given the higher temperatures that are employed compared with a plastic 3D printer (which heats to around 200°C), "the safety of the crew and the Station itself have to be ensured — while maintenance possibilities are also very limited," ESA technical officer Rob Postema told the agency's website. "If successful though, the strength, conductivity and rigidity of metal would take the potential of in-space 3D printing to new heights.”

Four test prints are scheduled. The printer will replicate reference prints that have been created back on Earth. The two versions will be compared to help scientists understand how printing quality and performance differs in space. Even though each print will weigh less than 250g (8.8 ounces) and be smaller than a soda can, it will take the printer between two and four weeks to create each one. The printer will only be in operation for a maximum of four hours each day, since its fans and motor are fairly loud and the ISS has noise regulations.

If the experiment goes well, it will pave the way for astronauts and space agencies to print required tools or parts without having to send the items on resupply missions. Metal 3D printing could also help with the construction of a lunar base using recycled materials or transformed regolith (moon soil and rock). It may come in useful for missions to Mars too.

This article originally appeared on Engadget at https://www.engadget.com/the-european-space-agency-will-test-3d-printing-metal-on-the-iss-154413028.html?src=rss
Categories: Technology

The European Space Agency will test 3D printing metal on the ISS

Engadget - Wed, 01/31/2024 - 09:44

The first metal 3D printer that will be used in space is on its way to the International Space Station. The Cygnus NG-20 supply mission, which is carrying the 180kg (397 lbs) printer, launched on Tuesday and is set to arrive at the ISS on Thursday.

Astronaut Andreas Mogensen will install the printer, which Airbus developed for the European Space Agency. The machine will then be controlled and monitored from Earth.

Polymer-based 3D printers have been employed on the ISS in the past, but metal 3D printing in orbit is said to pose a trickier challenge. The machine will use a form of stainless steel that’s often used for water treatment and medical implants because of how well it resists corrosion.

After the stainless steel wire is pushed into the printing area, the printer melts it with a laser said to be a million times more powerful than a typical laser pointer. The printer then adds the melted metal to the print.

The melting point of the metal is around 1,400°C and the printer will run inside a completely sealed box. Before the printer can operate, it needs to vent its oxygen into space and replace its atmosphere with nitrogen. Otherwise, the melted metal would oxidize when it became exposed to oxygen.

Given the higher temperatures that are employed compared with a plastic 3D printer (which heats to around 200°C), "the safety of the crew and the Station itself have to be ensured — while maintenance possibilities are also very limited," ESA technical officer Rob Postema told the agency's website. "If successful though, the strength, conductivity and rigidity of metal would take the potential of in-space 3D printing to new heights.”

Four test prints are scheduled. The printer will replicate reference prints that have been created back on Earth. The two versions will be compared to help scientists understand how printing quality and performance differs in space. Even though each print will weigh less than 250g (8.8 ounces) and be smaller than a soda can, it will take the printer between two and four weeks to create each one. The printer will only be in operation for a maximum of four hours each day, since its fans and motor are fairly loud and the ISS has noise regulations.

If the experiment goes well, it will pave the way for astronauts and space agencies to print required tools or parts without having to send the items on resupply missions. Metal 3D printing could also help with the construction of a lunar base using recycled materials or transformed regolith (moon soil and rock). It may come in useful for missions to Mars too.

This article originally appeared on Engadget at https://www.engadget.com/the-european-space-agency-will-test-3d-printing-metal-on-the-iss-154413028.html?src=rss
Categories: Technology

Cities: Skylines II toxicity and more layoffs | This week's gaming news

Engadget - Wed, 01/31/2024 - 09:01

It's an awkward time to be a PC player. The platform has more games covering more genres than ever, and even standard PC hardware can deliver pristine, photorealistic graphics. At the same time, some of the biggest titles in recent memory have been absolute messes on PC at launch, like Cyberpunk 2077, Star Wars Jedi: Survivor, Redfall, the Dead Space and Resident Evil 4 remakes, and The Last of Us Part I. Unfortunately, it looks like we can add Cities: Skylines II to this list — which means I'm eagerly looking forward to the day when we can look back and say, "Man, remember when this game was broken? I'm glad Colossal Order fixed everything and appropriately apologized to its community." At least, I hope that's what we'll say.

This week's stories Microsoft, macro layoffs 

Three months after closing its purchase of Activision Blizzard, Microsoft fired 1,900 people in its Xbox, ZeniMax and Activision Blizzard divisions. This follows a rash of layoffs in video games in recent months — last year, around 9,000 people in the industry were fired, and already in January nearly 6,000 jobs have been lost. It’s a legitimate crisis. Alongside the layoffs, Microsoft officially canceled Odyssey, the survival game that Blizzard had been working on for six years.

Palworld is the zeitgeist

So far, 2024 is the year of Palworld. The game comes from a small, rookie team and it’s been billed as “Pokémon with guns,” though it’s really more like Ark in terms of gameplay. Whatever reference you pick, Palworld is so popular that it’s No. 2 on the Steam charts for all-time concurrent players, right behind PUBG. With all of this attention, it was only a matter of time before Nintendo stepped in — the Pokemon publisher is investigating Palworld for potential copyright infringement, and we’ll see how that plays out in the coming weeks.

Cities: Skylines II and toxicity

The original Cities: Skylines came out in 2015 and ate up the audience that was left behind by EA’s SimCity, which landed in 2013 and was a busted mess. Cities: Skylines scratched that urban-planning itch, and over the years, developers at Colossal Order worked closely with players to foster a thriving mod community on Steam Workshop. Mods, custom assets and let’s play videos have been a critical aspect of Cities: Skylines’ long-term success.

Last October, after months of marketing collaborations with content creators like Biffa and City Planner Plays, Cities: Skylines II came out — and it was a disappointment to many players. The game was originally pitched as a simultaneous PC and console release, but it’s only available on PC and there’s no concrete timeline for when the other versions will come out. There’s been no word on a Mac or Linux launch. There’s also no official mod support for Cities: Skylines II, and when this feature does land, it will be through the game’s publisher, Paradox, rather than Steam Workshop. On top of all this, Colossal Order raised the game’s minimum and recommended PC specs just a month before release, and the new requirements made it unplayable for a large chunk of players. Even with a capable rig, Cities: Skylines II is riddled with visual and mechanical bugs. Simply put, it feels like Colossal Order pulled a SimCity.

The studio has been steadily rolling out updates, and CEO Mariina Hallikainen acknowledged that the game is missing some promised and highly publicized features, like mod support. But in a recent note to the community, she said the conversation with players was becoming toxic and she called for civility. Hallikainen told Engadget she'd witnessed a surge in personal attacks on developers and other players in forums and on social media.

Community members like Philip, the man behind the YouTube channel City Planner Plays, were surprised to hear the word “toxicity.” He told Engadget he's witnessed an increase in negativity and frustration from players, but not toxicity. For Philip and many other dedicated Cities: Skylines players, the feedback has been justified. They want Colossal Order to take accountability for the state of the release, say they’re sorry, and provide a plan to fix things going forward. Maybe throw in some free in-game perks, too.

Collaboration with the community is what made the original game so successful, and the sequel could certainly benefit from crowdsourced improvements. Hallikainen told Engadget that working with content creators and modders has helped direct the updates to Cities: Skylines II post-launch, and the studio still loves working with these players.

This is only the beginning for Cities: Skylines II. Colossal Order intends to support and expand the game over the next 10 years. The original Cities: Skylines didn’t have all of the bells, whistles and mods when it first came out in 2015, and the sequel is starting in a similar position. Colossal Order sees Cities: Skylines II as a fresh foundation, but its core community expected a more complete experience from the jump — especially people who paid $90 for the Ultimate Edition.

We’ve seen titles like No Man’s Sky and Cyberpunk 2077 overcome rough launches to become beloved games down the line, and Colossal Order has a solid track record when it comes to long-term support. However, options like early access and paid betas exist for a reason. At the very least, players should know whether they’re spending money to play a new game, or to help finish it.

Now playing

I’ve been playing Persona 3 Reload, and now that embargo has lifted, I can say it's great. Otherwise, my quest to hit Grandmaster in Overwatch 2 continues unabated.

This article originally appeared on Engadget at https://www.engadget.com/cities-skylines-ii-toxicity-and-more-layoffs--this-weeks-gaming-news-150133540.html?src=rss
Categories: Technology

Cities: Skylines II toxicity and more layoffs | This week's gaming news

Engadget - Wed, 01/31/2024 - 09:01

It's an awkward time to be a PC player. The platform has more games covering more genres than ever, and even standard PC hardware can deliver pristine, photorealistic graphics. At the same time, some of the biggest titles in recent memory have been absolute messes on PC at launch, like Cyberpunk 2077, Star Wars Jedi: Survivor, Redfall, the Dead Space and Resident Evil 4 remakes, and The Last of Us Part I. Unfortunately, it looks like we can add Cities: Skylines II to this list — which means I'm eagerly looking forward to the day when we can look back and say, "Man, remember when this game was broken? I'm glad Colossal Order fixed everything and appropriately apologized to its community." At least, I hope that's what we'll say.

This week's stories Microsoft, macro layoffs 

Three months after closing its purchase of Activision Blizzard, Microsoft fired 1,900 people in its Xbox, ZeniMax and Activision Blizzard divisions. This follows a rash of layoffs in video games in recent months — last year, around 9,000 people in the industry were fired, and already in January nearly 6,000 jobs have been lost. It’s a legitimate crisis. Alongside the layoffs, Microsoft officially canceled Odyssey, the survival game that Blizzard had been working on for six years.

Palworld is the zeitgeist

So far, 2024 is the year of Palworld. The game comes from a small, rookie team and it’s been billed as “Pokémon with guns,” though it’s really more like Ark in terms of gameplay. Whatever reference you pick, Palworld is so popular that it’s No. 2 on the Steam charts for all-time concurrent players, right behind PUBG. With all of this attention, it was only a matter of time before Nintendo stepped in — the Pokemon publisher is investigating Palworld for potential copyright infringement, and we’ll see how that plays out in the coming weeks.

Cities: Skylines II and toxicity

The original Cities: Skylines came out in 2015 and ate up the audience that was left behind by EA’s SimCity, which landed in 2013 and was a busted mess. Cities: Skylines scratched that urban-planning itch, and over the years, developers at Colossal Order worked closely with players to foster a thriving mod community on Steam Workshop. Mods, custom assets and let’s play videos have been a critical aspect of Cities: Skylines’ long-term success.

Last October, after months of marketing collaborations with content creators like Biffa and City Planner Plays, Cities: Skylines II came out — and it was a disappointment to many players. The game was originally pitched as a simultaneous PC and console release, but it’s only available on PC and there’s no concrete timeline for when the other versions will come out. There’s been no word on a Mac or Linux launch. There’s also no official mod support for Cities: Skylines II, and when this feature does land, it will be through the game’s publisher, Paradox, rather than Steam Workshop. On top of all this, Colossal Order raised the game’s minimum and recommended PC specs just a month before release, and the new requirements made it unplayable for a large chunk of players. Even with a capable rig, Cities: Skylines II is riddled with visual and mechanical bugs. Simply put, it feels like Colossal Order pulled a SimCity.

The studio has been steadily rolling out updates, and CEO Mariina Hallikainen acknowledged that the game is missing some promised and highly publicized features, like mod support. But in a recent note to the community, she said the conversation with players was becoming toxic and she called for civility. Hallikainen told Engadget she'd witnessed a surge in personal attacks on developers and other players in forums and on social media.

Community members like Philip, the man behind the YouTube channel City Planner Plays, were surprised to hear the word “toxicity.” He told Engadget he's witnessed an increase in negativity and frustration from players, but not toxicity. For Philip and many other dedicated Cities: Skylines players, the feedback has been justified. They want Colossal Order to take accountability for the state of the release, say they’re sorry, and provide a plan to fix things going forward. Maybe throw in some free in-game perks, too.

Collaboration with the community is what made the original game so successful, and the sequel could certainly benefit from crowdsourced improvements. Hallikainen told Engadget that working with content creators and modders has helped direct the updates to Cities: Skylines II post-launch, and the studio still loves working with these players.

This is only the beginning for Cities: Skylines II. Colossal Order intends to support and expand the game over the next 10 years. The original Cities: Skylines didn’t have all of the bells, whistles and mods when it first came out in 2015, and the sequel is starting in a similar position. Colossal Order sees Cities: Skylines II as a fresh foundation, but its core community expected a more complete experience from the jump — especially people who paid $90 for the Ultimate Edition.

We’ve seen titles like No Man’s Sky and Cyberpunk 2077 overcome rough launches to become beloved games down the line, and Colossal Order has a solid track record when it comes to long-term support. However, options like early access and paid betas exist for a reason. At the very least, players should know whether they’re spending money to play a new game, or to help finish it.

Now playing

I’ve been playing Persona 3 Reload, and now that embargo has lifted, I can say it's great. Otherwise, my quest to hit Grandmaster in Overwatch 2 continues unabated.

This article originally appeared on Engadget at https://www.engadget.com/cities-skylines-ii-toxicity-and-more-layoffs--this-weeks-gaming-news-150133540.html?src=rss
Categories: Technology

Yamaha’s new audio mixer for gamers has a simpler interface and cheaper price

Engadget - Wed, 01/31/2024 - 08:00

Yamaha has a new audio mixer for gamers and streamers. Nearly three years after the launch of the company’s first gaming-specific soundboard, the company’s new ZG02 adds a dedicated USB-C port for gaming consoles, a more streamlined profile and a lower price ($200 compared to the ZG01’s $300).

Yamaha wants to establish its ZG line as more straightforward and accessible than offerings from rival audio companies with gazes similarly fixed on the Twitch and Discord sets (Rode and Roland also court gamers and streamers). “While other game mixing solutions can be cumbersome and complex, the ZG02 offers a more tactile, compact and intuitive mixing experience with customizable effects controls,” Yamaha consumer audio director Alex Sadeghian wrote in a press release.

In addition to its on-the-fly sound, chat and voice adjustments, the Yamaha ZG02 includes competitive gaming “focus” modes and 3D surround sound. It has software-based mic settings and voice effects, including compression, limiter, reverb, pitch and a radio voice filter. In addition, you can assign your favorite shortcuts to its physical buttons in the (free) companion app for Windows and macOS.

The mixer supports gaming headsets with built-in or dedicated mics through an XLR / TRS combo jack on its rear (and has 48V of phantom power for condenser mics). It includes a “versatile USB interface” for Windows and macOS computers, and its console-specific USB-C port works with PS5 / PS4 and Nintendo Switch.

The ZG01 includes a USB driver that lets you route audio to two different apps (for example, Discord and OBS / Streamlabs). Yamaha also touts compatibility with the Elgato Stream Deck lineup. The $200 ZG02 is available starting today in the US at Yamaha’s website.

This article originally appeared on Engadget at https://www.engadget.com/yamahas-new-audio-mixer-for-gamers-has-a-simpler-interface-and-cheaper-price-140024235.html?src=rss
Categories: Technology

The Morning After: This is Doom running on E. coli bacteria

Engadget - Wed, 01/31/2024 - 06:14

MIT biotech researcher Lauren “Ren” Ramlan has run the iconic computer game Doom using gut bacteria. It’s not doing the running of the game, per se, but it is running (barely) on a display inside a cell wall made entirely of E. coli bacteria.

The researcher dosed the bacteria with fluorescent proteins to ensure they lit up like digital pixels, reaching a heady 32x48 resolution. In their paper, Ramlan says “To run Doom, all one needs is a screen and willpower,” mentioning Doom running on the digital display for a pregnancy test.

However, this is not playable. It takes 70 minutes for the bacteria to illuminate one frame of the game and another eight hours to return to its starting state. So, nearly nine hours per frame. Your Switch doesn’t sound so bad now, does it?

— Mat Smith

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The biggest stories you might have missed

OM System’s OM-1 Mark II offers improved autofocus and stabilization

Elon Musk’s $56 billion Tesla pay package has been tossed out by the court

How to watch Super Bowl 2024

Xbox boss thinks Apple’s EU App Store plan is ‘a step in the wrong direction

Microsoft’s gaming revenue was up 49 percent in Q2 Mostly thanks to the Activision deal.

It’s earnings season, so we’re trawling through reports and press releases and suffering earnings calls to eke out what it all means. For Microsoft, it was a boost in gaming revenue, having finally adopted Activision Blizzard. The entire company reported revenues of $62 billion (up 18 percent on last year) and profits of $21.9 billion (a 33 percent increase). Microsoft says its overall gaming revenue increased by 49 percent, 44 points of which came from the “net impact” of the Activision deal. Xbox hardware sales were up only three percent.

Continue reading.

Samsung’s annual profits continue to decline The company is banking on the Galaxy S24.

Samsung still hasn’t recovered from its 2022 decline in profit. In its latest earnings report, it revealed KRW 258.94 trillion ($194 billion) in annual revenue and KRW 6.57 trillion ($4.9 billion) in operating profit for the fiscal year of 2023. That’s markedly less than last year. The company says its memory business — often a money maker — showed signs of recovery but not enough to stop it from incurring KRW 2.18 trillion ($1.63 billion) in operating losses for Q4 2023. Samsung has high hopes for the Galaxy S24 series and believes the devices’ AI capabilities can help its mobile business achieve double-digit growth in 2024. Here’s what we thought of the flagship S24 Ultra.

Continue reading.

The best gaming handhelds for 2024 From portable PC powerhouses to mobile emulation machines. Engadget

There are enough of them now to warrant a guide. Yes, handheld gaming PCs are having a moment and, depending on what you want to play, the right handheld could range from a solid $100 emulation machine to a $700 portable PC more powerful than your existing laptop. My one tip: consider battery life.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-this-is-doom-running-on-e-coli-bacteria-121421476.html?src=rss
Categories: Technology

Universal Music threatens to pull songs from TikTok over payment terms

Engadget - Wed, 01/31/2024 - 04:15

Universal Music Group (UMG) is threatening to pull all of its music from TikTok today following a breakdown in negotiations over royalties, the company wrote in an open letter. That would mean TikTok creators would lose access to songs from stars including Taylor Swift, Billie Eilish, the Weeknd, Drake and others. 

With UMG's deal with TikTok set to expire, the sides have reportedly been in negotiations for the past year. Such deals are worth billions annually to music publishing firms and are typically negotiated every few years. Universal is the world's largest record label, and if does pull it's music from TikTok, it would be the first time this has happened in recent memory.

Universal said TikTok wanted to pay a "fraction" of the rate paid by other social media sites. "As our negotiations continued, TikTok attempted to bully us into accepting a deal worth less than the previous deal, far less than fair market value and not reflective of their exponential growth." 

In its own post, TikTok said that it serves as a valuable marketing tool for artists and publishers. "Despite Universal's false narrative and rhetoric, the fact is they have chosen to walk away from the powerful support of a platform with well over a billion users that serves as a free promotional and discovery vehicle for their talent."

TikTok also benefits greatly from access to Universal's catalog and being cut off from access to ultra-popular artists like Taylor Swift would be a blow to creators and users. TikTok's Chinese parent ByteDance has more than 3 billion monthly active users and made $29 billion in revenue in a single quarter ending June 2023, according to The Financial Times. Warner Bros. Music, the number three record label behind Sony Music and UMG, recently struck a deal with TikTok. 

Universal said it does "not underestimate what this will mean for artists and their fans" but that it will not shirk its responsibilities. "TikTok’s tactics are obvious: use its platform power to hurt vulnerable artists and try to intimidate us into conceding to a bad deal that undervalues music and shortchanges artists and songwriters as well as their fans." The company added that payments from TikTok amount to "only about 1 percent of our total revenue."

This article originally appeared on Engadget at https://www.engadget.com/universal-music-threatens-to-pull-songs-from-tiktok-over-payment-terms-101528365.html?src=rss
Categories: Technology

Samsung is betting on AI and the Galaxy S24 to turn around declining profits

Engadget - Wed, 01/31/2024 - 03:05

Samsung has failed to recover from the sharp decline in profit it experienced in 2022. In its latest earnings report, the Korean company has reported KRW 258.94 trillion ($194 billion) in annual revenue and KRW 6.57 trillion ($4.9 billion) in operating profit for the fiscal year of 2023. Those are markedly smaller numbers than the previous fiscal year's, especially the latter's — Samsung posted an operating profit of KRW 43.38 trillion ($35 billion) for 2022, which was already $6.9 billion smaller than the year before due to the weak demand for its chips and smartphones. According to The Wall Street Journal, these numbers represent Samsung's weakest earnings in over a decade. 

The company says its memory business showed signs of recovery, but not enough to stop it from incurring KRW 2.18 trillion ($1.63 billion) in operating losses for the fourth quarter of 2023. According to Nikkei, this is the semiconductor division's first annual loss in 15 years since the 2008 global financial crisis, and it's the biggest one yet. Samsung's visual display and digital appliances division also posted KRW 0.05 trillion ($37.5 million) in operating losses despite TV sales doing well in the fourth quarter due to the holiday season. Samsung's mobile business showed a a decline in sales and profit quarter-on-quarter, as well, due to lower smartphone sales and "the fading of new-product effects" from previous flagship models. 

For the first quarter of 2024, Samsung's game plan is to improve its profits "by increasing sales of high value-added products," such as components meant for generative AI products. It expects stronger demand for its chips in the PC and mobile sectors this year, but it admits that its earnings may not significantly recover soon because its customers are still downsizing their inventories. Samsung has high hopes for the Galaxy S24 series, though, and believes the devices' AI capabilities can help its mobile business achieve a a double-digit growth in 2024. The Galaxy S24 phones have already started shipping with prices starting at $800 for the most basic version and at $1,300 for the S24 Ultra

Update, January 31, 2024, 6:44AM ET: Added information about the semiconductor division's historic losses.

This article originally appeared on Engadget at https://www.engadget.com/samsungs-annual-profits-continued-to-decline-in-2023-090500640.html?src=rss
Categories: Technology

Elon Musk's $56 billion Tesla pay package has been tossed out by the court

Engadget - Wed, 01/31/2024 - 01:42

In 2018, Tesla awarded Elon Musk a $56 billion pay package that helped propel him to the top of world's richest lists. Now, a judge in Delaware has rendered the deal between the company and the CEO to be invalid and called the compensation an "unfathomable sum" that's unfair to shareholders. As initially seen and reported by Chancery Daily on Threads, the court of Chancery in Delaware has released its decision on the lawsuit filed by Richard Tornetta. The Tesla shareholder accused the automaker of breaching its fiduciary duty by approving a package that unjustly enriches its chief executive.

Judge Kathaleen McCormick wrote in the decision that Musk "enjoyed thick ties" with the directors who were in charge of negotiating his pay package on behalf of Tesla, which means there "was no meaningful negotiation over any of the terms of the plan." The judge also talked about how Musk owned 21.9 percent of the automaker when the package was negotiated. That gave him "every incentive to push Tesla to levels of transformative growth," because he stood to gain $10 billion for every $50 billion in market capitalization increase. 

"Swept up by the rhetoric of 'all upside,' or perhaps starry eyed by Musk’s superstar appeal, the board never asked the $55.8 billion question: Was the plan even necessary for Tesla to retain Musk and achieve its goals?" the judge wrote in the court document. As The Washington Post notes, she ruled that Tornetta is entitled to a "rescission" and has ordered Tesla and its shareholders to carry out her decision and undo the deal. Musk's camp, however, can still appeal her ruling. 

Musk has sold some of his Tesla stocks to help pay for his acquisition of Twitter, now X, from the time his pay package was approved. At the moment, he owns around 13 percent of Tesla, though he recently said that he wants 25 percent control over the company before he's comfortable growing it to be a leader in AI and robotics. 

In response to the court's decision, Musk tweeted: "Never incorporate your company in the state of Delaware." He also posted a poll asking followers whether Tesla should change its state of incorporation to Texas, where its physical headquarters are located. 

This article originally appeared on Engadget at https://www.engadget.com/elon-musks-56-billion-tesla-pay-package-has-been-tossed-out-by-the-court-074235803.html?src=rss
Categories: Technology

Microsoft's gaming revenue was up 49 percent in Q2, mostly thanks to the Activision deal

Engadget - Tue, 01/30/2024 - 16:25

Microsoft posted another blowout earnings report for Q2 of the 2024 fiscal year, with revenues of $62 billion (up 18 percent from last year) and profits of $21.9 billion (a 33 percent increase). But really, the most interesting thing about this quarter is that we finally get to see how the $68.7 billion Activision Blizzard acquisition affects the $3 trillion company. While Microsoft isn't breaking out specific numbers, it says that its overall gaming revenue increased by 49 percent, 44 points of which came from the "net impact" of the Activision deal.

The rosy news is a bit surprising, considering that Microsoft announced last week that it was laying off 1,900 people across Xbox and Activision Blizzard. Those layoffs include the rest of Blizzard's esports division, according to reports, following 50 layoffs and a restructuring last summer.  

Microsoft's More Personal Computing division, which includes Xbox, Surface and Windows, was up 19 percent ($16.9 billion) since last year. The company says the Activision deal accounted for 15 points of that increase. It's a huge change for a division that's been severely impacted by dwindling PC sales (which affects Windows licenses and Surfaces) and struggling Xbox consoles. PC device revenues were down 9 percent for the quarter, while Xbox hardware sales were up 3 percent.

Xbox content and services revenue is also up 61 percent since last year, 55 points of which comes from Activision. It'll be interesting to see if Microsoft can actually leverage that acquisition to help Xbox sales, or at the very least, spur on more interest in Game Pass subscriptions. (Unfortunately, we don't have any updates on how that service is doing.)

This article originally appeared on Engadget at https://www.engadget.com/microsofts-gaming-revenue-is-up-49-percent-in-q2-mostly-thanks-to-the-activision-deal-222502444.html?src=rss
Categories: Technology

Meet the Press NOW — January 30

Meet the Press RSS - Tue, 01/30/2024 - 16:19
The House prepares an impeachment vote for Secretary Mayorkas as tensions mount on border talks on Capitol Hill. Retired four-star General Joseph Votel analyzes what a U.S. response to the recent drone attack in Jordan could look like. Sen. Kevin Cramer (R-N.D.) joins Meet the Press NOW to discuss border politics and the U.S. strategy in the Middle East.
Categories: Government, politics

Microsoft’s legal department allegedly silenced an engineer who raised concerns about DALL-E 3

Engadget - Tue, 01/30/2024 - 15:59

A Microsoft manager claims OpenAI’s DALL-E 3 has security vulnerabilities that could allow users to generate violent or explicit images (similar to those that recently targeted Taylor Swift). GeekWire reported Tuesday the company’s legal team blocked Microsoft engineering leader Shane Jones’ attempts to alert the public about the exploit. The self-described whistleblower is now taking his message to Capitol Hill.

“I reached the conclusion that DALL·E 3 posed a public safety risk and should be removed from public use until OpenAI could address the risks associated with this model,” Jones wrote to US Senators Patty Murray (D-WA) and Maria Cantwell (D-WA), Rep. Adam Smith (D-WA 9th District), and Washington state Attorney General Bob Ferguson (D). GeekWire published Jones’ full letter.

Jones claims he discovered an exploit allowing him to bypass DALL-E 3’s security guardrails in early December. He says he reported the issue to his superiors at Microsoft, who instructed him to “personally report the issue directly to OpenAI.” After doing so, he claims he learned that the flaw could allow the generation of “violent and disturbing harmful images.”

Jones then attempted to take his cause public in a LinkedIn post. “On the morning of December 14, 2023 I publicly published a letter on LinkedIn to OpenAI’s non-profit board of directors urging them to suspend the availability of DALL·E 3),” Jones wrote. “Because Microsoft is a board observer at OpenAI and I had previously shared my concerns with my leadership team, I promptly made Microsoft aware of the letter I had posted.”

A sample image (a storm in a teacup) generated by DALL-E 3OpenAI

Microsoft’s response was allegedly to demand he remove his post. “Shortly after disclosing the letter to my leadership team, my manager contacted me and told me that Microsoft’s legal department had demanded that I delete the post,” he wrote in his letter. “He told me that Microsoft’s legal department would follow up with their specific justification for the takedown request via email very soon, and that I needed to delete it immediately without waiting for the email from legal.”

Jones complied, but he says the more fine-grained response from Microsoft’s legal team never arrived. “I never received an explanation or justification from them,” he wrote. He says further attempts to learn more from the company’s legal department were ignored. “Microsoft’s legal department has still not responded or communicated directly with me,” he wrote.

An OpenAI spokesperson wrote to Engadget in an email, “We immediately investigated the Microsoft employee’s report when we received it on December 1 and confirmed that the technique he shared does not bypass our safety systems. Safety is our priority and we take a multi-pronged approach. In the underlying DALL-E 3 model, we’ve worked to filter the most explicit content from its training data including graphic sexual and violent content, and have developed robust image classifiers that steer the model away from generating harmful images.

“We’ve also implemented additional safeguards for our products, ChatGPT and the DALL-E API – including declining requests that ask for a public figure by name,” the OpenAI spokesperson continued. “We identify and refuse messages that violate our policies and filter all generated images before they are shown to the user. We use external expert red teaming to test for misuse and strengthen our safeguards.”

Meanwhile, a Microsoft spokesperson wrote to Engadget, “We are committed to addressing any and all concerns employees have in accordance with our company policies, and appreciate the employee’s effort in studying and testing our latest technology to further enhance its safety. When it comes to safety bypasses or concerns that could have a potential impact on our services or our partners, we have established robust internal reporting channels to properly investigate and remediate any issues, which we recommended that the employee utilize so we could appropriately validate and test his concerns before escalating it publicly.”

“Since his report concerned an OpenAI product, we encouraged him to report through OpenAI’s standard reporting channels and one of our senior product leaders shared the employee’s feedback with OpenAI, who investigated the matter right away,” wrote the Microsoft spokesperson. “At the same time, our teams investigated and confirmed that the techniques reported did not bypass our safety filters in any of our AI-powered image generation solutions. Employee feedback is a critical part of our culture, and we are connecting with this colleague to address any remaining concerns he may have.”

Microsoft added that its Office of Responsible AI has established an internal reporting tool for employees to report and escalate concerns about AI models.

The whistleblower says the pornographic deepfakes of Taylor Swift that circulated on X last week are one illustration of what similar vulnerabilities could produce if left unchecked. 404 Media reported Monday that Microsoft Designer, which uses DALL-E 3 as a backend, was part of the deepfakers’ toolset that made the video. The publication claims Microsoft, after being notified, patched that particular loophole.

“Microsoft was aware of these vulnerabilities and the potential for abuse,” Jones concluded. It isn’t clear if the exploits used to make the Swift deepfake were directly related to those Jones reported in December.

Jones urges his representatives in Washington, DC, to take action. He suggests the US government create a system for reporting and tracking specific AI vulnerabilities — while protecting employees like him who speak out. “We need to hold companies accountable for the safety of their products and their responsibility to disclose known risks to the public,” he wrote. “Concerned employees, like myself, should not be intimidated into staying silent.”

Update, January 30, 2024, 8:41 PM ET: This story has been updated to add statements to Engadget from OpenAI and Microsoft.

This article originally appeared on Engadget at https://www.engadget.com/microsofts-legal-department-allegedly-silenced-an-engineer-who-raised-concerns-about-dall-e-3-215953212.html?src=rss
Categories: Technology

PayPal is laying off 2,500 employees

Engadget - Tue, 01/30/2024 - 15:46

PayPal is laying off nine percent of its workforce, the company’s CEO Alex Chriss told staff in a letter on Tuesday that PayPal made public hours later. The decision will impact about 2,500 employees, who will find out their fate between today and the end of the week, Bloomberg reported earlier. PayPal's layoffs come almost exactly a year after the company fired more than 2,000 workers to keep costs down. 

Despite thousands of job cuts in 2023, layoffs at tech companies have continued into 2024. On the same day as PayPal's latest layoffs, Jack Dorsey's Block, the company that owns Cash App, Foundational, and Square, conducted its second round of layoffs in two months, cutting nearly a thousand people. Earlier this month, Google laid off more than a thousand workers in its Assisstant and hardware divisions, with CEO Sundar Pichai warning employees to brace for more cuts through the year. Discord, eBay, Riot Games, TikTok, Microsoft, iRobot, Amazon, Unity, and Duolingo, among others, have collectively cut thousands of jobs in January

PayPal was one of the earliest companies in online payments industry, but in recent years, rivals like Zelle and tech companies with deep pockets like Apple, have entered the space. The competition in the payments industry is putting pressure on PayPal. Bloomberg noted that four analysts have downgraded the company’s stock this month. The company will "continue to invest in areas of the business we believe will create and accelerate growth," Chriss said in the letter. 

PayPal's layoffs are happening despite the company's strong growth throughout 2023. The company's revenue as of September 2023 was $7.42 billion, an increase of more than eight percent compared to its revenue a year before. It beat earnings expectations and reported a "double digit growth" in the number of transactions that happened over its platform. The Information noted that Chriss, who took over as the company's CEO in September 2023, said in PayPal's last earnings call in November 2023 that its costs were "too high" and were "slowing us down."

This article originally appeared on Engadget at https://www.engadget.com/paypal-is-laying-off-2500-employees-214628203.html?src=rss
Categories: Technology

How to watch the CEOs of Meta, TikTok, Discord, Snap and X testify about child safety

Engadget - Tue, 01/30/2024 - 15:42

The CEOs of five social media companies are headed to Washington to testify in a Senate Judiciary Committee hearing about child safety. The hearing will feature Meta CEO Mark Zuckerberg, Snap CEO Evan Spiegel, TikTok CEO Shou Chew, Discord CEO Jason Citron and X CEO Linda Yaccarino.

The group will face off with lawmakers over their record on child exploitation and their efforts to protect teens using their services. The hearing will be live streamed beginning at 10 AM ET on Wednesday, January 31.

Though there have been previous hearings dedicated to teen safety, Wednesday’s event will be the first time Congress has heard directly from Spiegel, Yaccarino and Citron. It’s also only the second appearance for TikTok’s Chew, who was grilled by lawmakers about the app’s safety record and ties to China last year.

Zuckerberg, of course, is well-practiced at these hearings by now. But he will likely face particular pressure from lawmakers following a number of allegations about Meta’s safety practices that have come out in recent months as the result of a lawsuit from 41 state attorneys general. Court documents from the suit allege that Meta turned a blind eye to children under 13 using its service, did little to stop adults from sexually harassing teens on Facebook and that Zuckerberg personally intervened to stop an effort to ban plastic surgery filters on Instagram.

As with previous hearings with tech CEOs, it’s unclear what meaningful policy changes might come from their testimony. Lawmakers have proposed a number of bills dealing with online safety and child exploitation, though none have been passed into law. However, there is growing bipartisan support for measures that would shield teens from algorithms and data gathering and implement parental consent requirements.

This article originally appeared on Engadget at https://www.engadget.com/how-to-watch-the-ceos-of-meta-tiktok-discord-snap-and-x-testify-about-child-safety-214210385.html?src=rss
Categories: Technology

Block is reportedly laying off around 1,000 workers

Engadget - Tue, 01/30/2024 - 14:53

Block is the latest notable tech company to lay off hundreds of workers, according to reports. CEO Jack Dorsey is said to have informed employees that the company is firing a "large number" of them, with Cash App, Square and the foundational (i.e. operations) teams bearing the brunt of the impact. According to a Business Insider source, Block is letting go nearly 1,000 people.

Dorsey reportedly wrote in his memo that the company is becoming leaner. It laid off around 40 people from the Tidal team in December. Last year, Block said it planned to limit its headcount to around 12,000 workers, a reduction from the around 13,000 it had in late 2023. Engadget has contacted Block for confirmation of the layoffs.

While it was initially expected that the layoffs would take place over a period of months, executives reportedly opted against that in favor carrying them out at the same time. "Why is so much happening in one single day? All of these teams were confident in the direction they're taking, and were ready to take action within the same 2-3 weeks," Dorsey is said to have written in his memo. "We decided it would be better to do [it] at once rather than arbitrarily space them out, which didn't seem fair to the individuals or to the company. When we know we need to take an action, we want to take it immediately, rather than let things linger on forever."

The tech industry has shed tens of thousands of workers over the last year or so, including thousands this month alone across companies including Unity, Twitch, Amazon, Meta, Microsoft, eBay and Google. It also emerged on Tuesday that PayPal is firing around 2,500 people

This article originally appeared on Engadget at https://www.engadget.com/block-is-reportedly-laying-off-around-1000-workers-205319045.html?src=rss
Categories: Technology

OM System's OM-1 Mark II offers improved autofocus and stabilization

Engadget - Tue, 01/30/2024 - 14:18

OM System (formerly Olympus) has unveiled the OM-1 Mark II with largely the same specs as its predecessor, but several significant upgrades. Those include improved autofocus, particularly on the AI side, along with other quality-of-life improvements to stabilization, handling and more. 

The company has completed its OM System branding change, as there's no trace of the Olympus logo as seen on the OM-1. That said, the cameras are much the same inside. As before, it comes with a 20-megapixel (MP) stacked Micro Four Thirds sensor and TruePix X processor that allows for very fast burst shooting up to 50fps with continuous autofocus.

Those speeds haven't changed, but OM System boosted the camera's onboard RAM, allowing for some new features. The autofocus can now has a "Human detection" option that goes beyond just faces and eyes as before. The company says AF is also faster and more accurate (with and without subject detection), making it better for sports, wildlife and more.

OM System

It also features a deeper buffer, meaning you can shoot 256 RAW frames at 50fps before it fills, around double the OM-1 — ideal for action shooting. And while the previous model allowed for blackout-free shooting at the highest frame rates, it now works at slower speeds as well (12.5fps and 16fps) for photographers who prefer to work that way. 

The company has also used updated algorithms to boost in-body image stabilization up to 8.5 stops with supported lenses, better than any other camera on the market (Canon's latest models boast 8 stops of stabilization). And it now supports 14-bit RAW for multishot high-res mode, both in the 80MP tripod and the 50MP handheld modes, to improve dynamic range. 

One new function is called Graduated Neutral Density (GND) that builds on the previous model's Live ND (LND) mode. The latter isn't a true ND filter, but blends multiple short shots to simulate one. The graduated version lets you shoot a gradient exposure at any angle, while also controlling the mid-point and whether it has a soft, medium or hard edge.

Olympus

The body and control layout is much the same as before, but OM System has rubberized the command dials so they have a more tactile feel and work better when using gloves. That should be helpful, since the OM-1 is popular for bird and wildlife photography in all kinds of weather conditions.

Beyond that, specs and features are largely the same. You still shoot 4K video at up to 60 fps, in either 8-bit or 10-bit modes (1080p at 240 fps). And the OM-1 can output 12-bit Apple ProRes RAW video at up to 60 fps to an Atomos Ninja V or Ninja V+ external recorder without any pixel binning.

It comes with a 5.76-million dot 120Hz OLED viewfinder as before, along with a fully articulating display. There are dual SD UHS II card slots, but no CFexpress option. The battery delivers a solid 500 shots per charge, but that jumps to 1010 in "Quick Sleep" mode. Finally, you still get a small FL LM3 flash, designed mostly for fill or use with external flash units.

The OM-1 Mark II is arriving in late February for $2,400 (body only) and $3,000 in a kit with the OM System M.Zuiko Digital ED 12-40mm f/2.8 zoom lens (24-80mm full-frame equivalent). 

This article originally appeared on Engadget at https://www.engadget.com/om-systems-om-1-mark-ii-offers-improved-autofocus-and-stabilization-201810603.html?src=rss
Categories: Technology

Fla. Man Charged in SIM-Swapping Spree is Key Suspect in Hacker Groups Oktapus, Scattered Spider

Krebs on Security - Tue, 01/30/2024 - 13:07

On Jan. 9, 2024, U.S. authorities arrested a 19-year-old Florida man charged with wire fraud, aggravated identity theft, and conspiring with others to use SIM-swapping to steal cryptocurrency. Sources close to the investigation tell KrebsOnSecurity the accused was a key member of a criminal hacking group blamed for a string of cyber intrusions at major U.S. technology companies during the summer of 2022.

A graphic depicting how 0ktapus leveraged one victim to attack another. Image credit: Amitai Cohen of Wiz.

Prosecutors say Noah Michael Urban of Palm Coast, Fla., stole at least $800,000 from at least five victims between August 2022 and March 2023. In each attack, the victims saw their email and financial accounts compromised after suffering an unauthorized SIM-swap, wherein attackers transferred each victim’s mobile phone number to a new device that they controlled.

The government says Urban went by the aliases “Sosa” and “King Bob,” among others. Multiple trusted sources told KrebsOnSecurity that Sosa/King Bob was a core member of a hacking group behind the 2022 breach at Twilio, a company that provides services for making and receiving text messages and phone calls. Twilio disclosed in Aug. 2022 that an intrusion had exposed a “limited number” of Twilio customer accounts through a sophisticated social engineering attack designed to steal employee credentials.

Shortly after that disclosure, the security firm Group-IB published a report linking the attackers behind the Twilio intrusion to separate breaches at more than 130 organizations, including LastPass, DoorDash, Mailchimp, and Plex. Multiple security firms soon assigned the hacking group the nickname “Scattered Spider.”

Group-IB dubbed the gang by a different name — 0ktapus — which was a nod to how the criminal group phished employees for credentials. The missives asked users to click a link and log in at a phishing page that mimicked their employer’s Okta authentication page. Those who submitted credentials were then prompted to provide the one-time password needed for multi-factor authentication.

A booking photo of Noah Michael Urban released by the Volusia County Sheriff.

0ktapus used newly-registered domains that often included the name of the targeted company, and sent text messages urging employees to click on links to these domains to view information about a pending change in their work schedule. The phishing sites used a Telegram instant message bot to forward any submitted credentials in real-time, allowing the attackers to use the phished username, password and one-time code to log in as that employee at the real employer website.

0ktapus often leveraged information or access gained in one breach to perpetrate another. As documented by Group-IB, the group pivoted from its access to Twilio to attack at least 163 of its customers. Among those was the encrypted messaging app Signal, which said the breach could have let attackers re-register the phone number on another device for about 1,900 users.

Also in August 2022, several employees at email delivery firm Mailchimp provided their remote access credentials to this phishing group. According to an Aug. 12 blog post, the attackers used their access to Mailchimp employee accounts to steal data from 214 customers involved in cryptocurrency and finance.

On August 25, 2022, the password manager service LastPass disclosed a breach in which attackers stole some source code and proprietary LastPass technical information, and weeks later LastPass said an investigation revealed no customer data or password vaults were accessed.

However, on November 30, 2022 LastPass disclosed a far more serious breach that the company said leveraged data stolen in the August breach. LastPass said criminal hackers had stolen encrypted copies of some password vaults, as well as other personal information.

In February 2023, LastPass disclosed that the intrusion involved a highly complex, targeted attack against a DevOps engineer who was one of only four LastPass employees with access to the corporate vault. In that incident, the attackers exploited a security vulnerability in a Plex media server that the employee was running on his home network, and succeeded in installing malicious software that stole passwords and other authentication credentials. The vulnerability exploited by the intruders was patched back in 2020, but the employee never updated his Plex software.

As it happens, Plex announced its own data breach one day before LastPass disclosed its initial August intrusion. On August 24, 2022, Plex’s security team urged users to reset their passwords, saying an intruder had accessed customer emails, usernames and encrypted passwords.

KING BOB’S GRAILS

A review of thousands of messages that Sosa and King Bob posted to several public forums and Discord servers over the past two years shows that the person behind these identities was mainly focused on two things: Sim-swapping, and trading in stolen, unreleased rap music recordings from popular artists.

Indeed, those messages show Sosa/King Bob was obsessed with finding new “grails,” the slang term used in some cybercrime discussion channels to describe recordings from popular artists that have never been officially released. It stands to reason that King Bob was SIM-swapping important people in the music industry to obtain these files, although there is little to support this conclusion from the public chat records available.

“I got the most music in the com,” King Bob bragged in a Discord server in November 2022. “I got thousands of grails.”

King Bob’s chats show he was particularly enamored of stealing the unreleased works of his favorite artists — Lil Uzi Vert, Playboi Carti, and Juice Wrld. When another Discord user asked if he has Eminem grails, King Bob said he was unsure.

“I have two folders,” King Bob explained. “One with Uzi, Carti, Juicewrld. And then I have ‘every other artist.’ Every other artist is unorganized as fuck and has thousands of random shit.”

King Bob’s posts on Discord show he quickly became a celebrity on Leaked[.]cx, one of most active forums for trading, buying and selling unreleased music from popular artists. The more grails that users share with the Leaked[.]cx community, the more their status and access on the forum grows.

The last cache of Leaked dot cx indexed by the archive.org on Jan. 11, 2024.

And King Bob shared a large number of his purloined tunes with this community. Still others he tried to sell. It’s unclear how many of those sales were ever consummated, but it is not unusual for a prized grail to sell for anywhere from $5,000 to $20,000.

In mid-January 2024, several Leaked[.]cx regulars began complaining that they hadn’t seen King Bob in a while and were really missing his grails. On or around Jan. 11, the same day the Justice Department unsealed the indictment against Urban, Leaked[.]cx started blocking people who were trying to visit the site from the United States.

Days later, frustrated Leaked[.]cx users speculated about what could be the cause of the blockage.

“Probs blocked as part of king bob investigation i think?,” wrote the user “Plsdontarrest.” “Doubt he only hacked US artists/ppl which is why it’s happening in multiple countries.”

FORESHADOWING

On Sept. 21, 2022, KrebsOnSecurity told the story of a “Foreshadow,” the nickname chosen by a Florida teenager who was working for a SIM-swapping crew when he was abducted, beaten and held for a $200,000 ransom. A rival SIM-swapping group claimed that Foreshadow and his associates had robbed them of their fair share of the profits from a recent SIM-swap.

In a video released by his abductors on Telegram, a bloodied, battered Foreshadow was made to say they would kill him unless the ransom was paid.

As I wrote in that story, Foreshadow appears to have served as a “holder” — a term used to describe a low-level member of any SIM-swapping group who agrees to carry out the riskiest and least rewarding role of the crime: Physically keeping and managing the various mobile devices and SIM cards that are used in SIM-swapping scams.

KrebsOnSecurity has since learned that Foreshadow was a holder for a particularly active SIM-swapper who went by “Elijah,” which was another nickname that prosecutors say Urban used.

Shortly after Foreshadow’s hostage video began circulating on Telegram and Discord, multiple known actors in the SIM-swapping space told everyone in the channels to delete any previous messages with Foreshadow, claiming he was fully cooperating with the FBI.

This was not the first time Sosa and his crew were hit with violent attacks from rival SIM-swapping groups. In early 2022, a video surfaced on a popular cybercrime channel purporting to show attackers hurling a brick through a window at an address that matches the spacious and upscale home of Urban’s parents in Sanford, Fl.

“Brickings” are among the “violence-as-a-service” offerings broadly available on many cybercrime channels. SIM-swapping and adjacent cybercrime channels are replete with job offers for in-person assignments and tasks that can be found if one searches for posts titled, “If you live near,” or “IRL job” — short for “in real life” job.

A number of these classified ads are in service of performing brickings, where someone is hired to visit a specific address and toss a brick through the target’s window. Other typical IRL job offers involve tire slashings and even drive-by shootings.

THE COM

Sosa was known to be a top member of the broader cybercriminal community online known as “The Com,” wherein hackers boast loudly about high-profile exploits and hacks that almost invariably begin with social engineering — tricking people over the phone, email or SMS into giving away credentials that allow remote access to corporate internal networks.

Sosa also was active in a particularly destructive group of accomplished criminal SIM-swappers known as “Star Fraud.” Cyberscoop’s AJ Vicens reported last year that individuals within Star Fraud were likely involved in the high-profile Caesars Entertainment an MGM Resorts extortion attacks.

“ALPHV, an established ransomware-as-a-service operation thought to be based in Russia and linked to attacks on dozens of entities, claimed responsibility for Caesars and MGM attacks in a note posted to its website earlier this month,” Vicens wrote. “Experts had said the attacks were the work of a group tracked variously as UNC 3944 or Scattered Spider, which has been described as an affiliate working with ALPHV made up of people in the United States and Britain who excel at social engineering.”

In February 2023, KrebsOnSecurity published data taken from the Telegram channels for Star Fraud and two other SIM-swapping groups showing these crooks focused on SIM-swapping T-Mobile customers, and that they collectively claimed access to T-Mobile on 100 separate occasions over a 7-month period in 2022.

The SIM-swapping groups were able to switch targeted phone numbers to another device on demand because they constantly phished T-Mobile employees into giving up credentials to employee-only tools. In each of those cases the goal was the same: Phish T-Mobile employees for access to internal company tools, and then convert that access into a cybercrime service that could be hired to divert any T-Mobile user’s text messages and phone calls to another device.

Allison Nixon, chief research officer at the New York cybersecurity consultancy Unit 221B, said the increasing brazenness of many Com members is a function of how long it has taken federal authorities to go after guys like Sosa.

“These incidents show what happens when it takes too long for cybercriminals to get arrested,” Nixon said. “If governments fail to prioritize this source of threat, violence originating from the Internet will affect regular people.”

NO FIXED ADDRESS

The Daytona Beach News-Journal reports that Urban was arrested Jan. 9 and his trial is scheduled to begin in the trial term starting March 4 in Jacksonville. The publication said the judge overseeing Urban’s case denied bail because the defendant was a strong flight risk.

At Urban’s arraignment, it emerged that he had no fixed address and had been using an alias to stay at an Airbnb. The judge reportedly said that when a search warrant was executed at Urban’s residence, the defendant was downloading programs to delete computer files.

What’s more, the judge explained, despite telling authorities in May that he would not have any more contact with his co-conspirators and would not engage in cryptocurrency transactions, he did so anyway.

Urban entered a plea of not guilty. Urban’s court-appointed attorney said her client would have no comment at this time.

Prosecutors charged Urban with eight counts of wire fraud, one count of conspiracy to commit wire fraud, and five counts of aggravated identity theft. According to the government, if convicted Urban faces up to 20 years in federal prison on each wire fraud charge. He also faces a minimum mandatory penalty of two years in prison for the aggravated identity offenses, which will run consecutive to any other prison sentence imposed.

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